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- SUPERSONIC PRO V2.01
- ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■
-
-
- Copyright 1995-1996 Robert Morton
- Morton Software Development
- 81-887 Tournament Way
- Indio, California 92201
- (619) 347-7563 or (760) 347-7563 after 3/22/97
- Internet Email: rob@cyberg8t.com
- Internet Home Page: http://www.gosupersonic.com
-
-
- ------------------------------------------------------------------
- | TABLE OF CONTENTS |
- ------------------------------------------------------------------
- 1-0 Legal Stuff
- 1-1 Copyright Notice
- 1-2 Disclaimer
- 1-3 License Agreement
- 1-4 Trademarks
-
- 2-0 Introduction
- 2-1 What's New
- 2-2 System Requirements
- 2-3 Microsoft Windows Compatibility
-
- 3-0 Installing SuperSonic
-
- 4-0 Setting Up Hardware
-
- 5-0 Setting Up SuperSonic
- 5-1 Video Driver
- 5-2 Sound Driver
- 5-3 Tuner Driver
- 5-4 Mouse Driver
- 5-5 Wiring Setup
- 5-6 Sample Directory
- 5-7 Disc Jockey
-
- 6-0 Going SuperSonic
- 6-1 Command Line Parameters
-
- 7-0 Using SuperSonic
- 7-1 Mixer
- 7-2 Compact Disc Player
- 7-3 Tuner
- 7-4 Sample Player
- 7-5 Sample Editor
- 7-6 Spectrum Analyzer
- 7-7 Wave Analyzer
- 7-8 Peak Analyzer
- 7-9 Disc Jockey
- 7-10 Disc Jockey Manual Switcher
- 7-11 Studio Clock
-
- 8-0 Edit Wirings
- 9-0 Edit Devices
- 10-0 Edit Cursors
- 11-0 Edit Hotkeys
- 12-0 Edit Cd Titles
- 13-0 Edit DJ Resources
-
- 14-0 Appendix A - Questions & Answers
- 15-0 Appendix B - Advanced Information
- 15-1 Editing Device Image Files
- 15-2 Editing Cursor Image Files
-
- ------------------------------------------------------------------
- | 1-0 LEGAL STUFF |
- ------------------------------------------------------------------
-
- 1-1 Copyright Notice
- --------------------
- This documentation and the software included with it as described
- in this documentation are copyrighted by Morton Software.
- Altering, modifying or adapting this software or documentation,
- including, but not limited to, translating, decompiling,
- disassembling, or creating derivative works is prohibited.
-
- 1-2 Disclaimer
- --------------
- Morton Software, makes no warranties or representation, either
- express or implied, with respect to this software or documentation,
- including their quality, performance, merchantability, or fitness
- for a particular purpose. In no event will Morton Software be
- liable for direct, indirect, special, incidental, or consequential
- damages arising out of the use of or inability to use this software
- or documentation.
-
- 1-3 License Agreement
- ---------------------
- You are licensed to use this software on a trial basis for a period
- of fourteen days. If after the trial period, you wish to continue
- using this program, you must purchase the registered version from
- Morton Software. You are granted a limited license to copy the
- trial version of this program only for the trial use of others
- subject to the agreement described above, and also the following:
-
- * SuperSonic MUST be copied in unmodified form, complete
- with all of the included files and only these files. However,
- the archive format used to pack the program files may be
- changed at will.
- * The trial version of this program MAY be distributed in
- conjunction with other products or services without a specific
- license to do so from Morton Software.
- * Disk vendors, bulletin boards, and computer networks MAY
- distribute and sell the trial version of this program without
- written consent from Morton Software.
- * You are not allowed to modify this software under any
- conditions.
-
- 1-4 Trademarks
- --------------
- SuperSonic is a trademark of Morton Software.
- MS-DOS and Windows are registered trademarks of Microsoft Corp.
- PC-DOS is a registered trademark of IBM.
-
- ------------------------------------------------------------------
- | 2-0 INTRODUCTION |
- ------------------------------------------------------------------
- SuperSonic offers you all of the features and functionality found
- on a home stereo system on your computer. Beyond this, SuperSonic
- delivers many capabilities that neither a home stereo nor
- professional audio equipment can. SuperSonic includes the following
- rack-mount devices: Mixer, Compact Disc Player, Tuner (Radio),
- Sample Player, Sample Editor, Spectrum Analyzer, Wave Analyzer,
- Peak Analyzer, Disc Jockey, Disc Jockey Manual Switcher, and Studio
- Clock. Each device has the look and feel of a rack-mount audio
- component and controls are just as intuitive. This software is
- packed with features and fun that you won't find elsewhere.
- Although SuperSonic is tailored for the audio enthusiast, it's
- undeniably alot of fun for those of us who like to dabble.
-
- 2-1 What's New
- --------------
- Ver 1.01: * Prohibit execution from Windows 3.x.
- * Added VENDINFO.DIZ file for shareware distributors.
-
- Ver 1.10: * Added tuner (radio) device.
- * Added sound driver for ESS 688 Audiodrive cards.
- * Added Cd/Ext/Mic buttons for selecting input source
- for those sound cards which only permit one active
- record/monitor source.
- * Corrected bug which prohibited record/playback of
- sample files larger than 65535K.
-
- Ver 1.20: * SuperSonic can be executed from Windows 95 without
- the need of Windows 95 shutting down.
- * Corrected bug which caused Windows 95 wave files
- (among some others) to play incorrectly.
- * Corrected bug which caused divide overflow when some
- dirty cd's were inserted into cd-rom drive.
- * Mixer displays N/A for those mixer functions which
- are not applicable with the selected sound driver.
- * Context sensitive help added to SuperSonic. Press and
- HOLD DOWN the right mouse button on any button/slider
- /display and detailed information will display until
- you RELEASE the right mouse button.
-
- Ver 1.50 * Fixed problem with installation.
- * Fixed problem with some cd's not working correctly.
- * Fixed problem with some Windows 95 wave files not
- editing correctly.
- * Fixed problem with some wave files created by
- SuperSonic not being compatible with Windows Media
- Player and some other wave players.
- * Fixed SuperSonic limitation of recording/playing
- wave files no more than 10 minutes in length.
- * Fixed problem with SuperSonic not detecting mixer
- presence on some Sound Blaster cards.
- * Fixed problem with SuperSonic not detecting media
- change for some cd-rom drives.
- * Fixed problem with SuperSonic locking the cd drive
- door thus causing eject to fail on some drives.
- * Added support for up to 16 cd-rom drives.
- * Added volume control to cd player.
- * Added left/right recording level meters to Mixer.
-
- Ver 1.60 * Reduced registration price.
-
- Ver 1.61 * Fixed sound card autodetect bug.
- * Fixed bug in CD Title Editor.
- * Allow more features to be used without registration.
-
- Ver 2.00 * Added Disc Jockey system and Studio Clock devices.
- * Un-crippled software so ALL features can be used
- and evaluated.
-
- Ver 2.01 * Fixed bug which was causing program to sometimes
- hang when disc jockey queue advanced or when an
- item was deleted from disc jockey queue.
-
-
- 2-2 System Requirements
- -----------------------
- * IBM compatible computer with 80386 processor or better.
- * PC-DOS or MS-DOS version 4.0 or later.
- * Sound Card (recommended)
- * SVGA monitor and video card.
- * Mouse
- * CD-ROM drive (optional)
- * Radio tuner card (optional)
- * External audio mixer (optional)
-
- 2-3 Microsoft Windows Compatibility
- -----------------------------------
- Windows 3.x users must exit Windows before running SuperSonic.
- Windows 95 users, please note: You shouldn't experience any
- problems when executing SuperSonic from Windows 95. However,
- if you do, try restarting your computer in DOS mode and then
- executing SuperSonic. This may help you isolate the problem. If
- Windows 95 pops up over SuperSonic when you change cd's, you must
- disable Windows 95 Autoplay feature: Pull up the Device Manager
- (from the System applet in Control Panel), expand the branch that
- has your cd-rom drive on it, and bring up the Properties sheet for
- the drive. There's a check box on the Settings page marked "Auto
- Insert Notification". Clear the box and Autoplay will be disabled.
-
- ------------------------------------------------------------------
- | 3-0 INSTALLING SUPERSONIC |
- ------------------------------------------------------------------
- To install SuperSonic to your hard drive:
-
- 1. Insert SuperSonic program disk in floppy disk drive A: or B:.
- 2. From DOS prompt, type: A: <Enter> or B: <Enter>
- 3. Then type: INSTALL <Enter>
-
- The SuperSonic program will be installed to the destination drive
- and directory you specify. Before running SuperSonic or any of the
- support programs, change the current drive and directory to the one
- you installed SuperSonic to by typing from the DOS prompt, for
- example: C: <Enter> CD \SS <Enter>
-
- An easy to use menu program is provided that gives you quick access
- to SuperSonic and it's support programs. To run the menu program,
- type from the DOS prompt: MENU <Enter>
-
- ------------------------------------------------------------------
- | 4-0 SETTING UP HARDWARE |
- ------------------------------------------------------------------
- If you are using only one cd-rom drive, please make sure that the
- drive's output audio connector is connected to your sound card's
- "Cd In" jack. If you connect it to your sound card's "External In"
- jack, be sure to delete the "Ext Jack" DJ resource using the DJ
- Resource Editor (See Edit DJ Resources). This is necessary because
- SuperSonic turns any sound card mixer off that is assigned to an
- external DJ resource until the resource goes active (after being
- placed in the DJ queue).
-
- If you are using multiple cd-rom drives, you need to make sure that
- all of the drive's output signals and the sound card output signal
- are combined. If you're using only two cd-rom drives, you can
- connect one to your sound card's "Cd In" jack and one to your sound
- card's "Ext In" jack. (Remember to delete the "Ext Jack" DJ
- resource. See previous paragraph.) If you have more than two drives
- and / or you need either one or both of these input jacks for
- external audio resources, you'll need an external mixer which
- you'll connect each drive and the sound card output to. The
- external mixer will then be used to simply combine all these
- signals together into a final audio signal.
-
- ------------------------------------------------------------------
- | 5-0 SETTING UP SUPERSONIC |
- ------------------------------------------------------------------
- Before running SuperSonic, you must configure it to operate with
- your computer. To run the setup program, select Setup SuperSonic
- from the menu. The setup program allows you to change the
- following settings: Video Driver, Sound Driver, Tuner Driver,
- Mouse Driver, Wiring Setup, Sample Directory, and Disc Jockey
- options.
-
- 5-1 Video Driver
- ----------------
- This option allows you to select a video driver/display mode. If
- you are unsure of which display modes your computer supports,
- select <Autodetect> and a list of detected drivers/display modes
- will be displayed. Selecting higher resolution display modes, such
- as 1024x768x256 colors, will give you greater detail but less
- speed. Selecting lower resolution display modes, such as
- 640x480x256 colors, will give you less detail but greater speed.
-
- 5-2 Sound Driver
- ----------------
- This option allows you to select a sound driver. If you are unsure
- of which driver to select, select <Autodetect> and a list of
- drivers detected will be displayed.
-
- Port Address: This option allows you to specify which base I/O
- address your sound card is configured to operate on. After
- selecting a sound driver, this setting is auto detected on most
- sound cards.
-
- IRQ Number: This option allows you to specify which IRQ number your
- sound card is configured to operate on. After selecting a sound
- driver, this setting is auto detected on most sound cards.
-
- DMA Channel: This option allows you to specify which DMA channel
- your sound card is configured to operate on. After selecting a
- sound driver, this setting is auto detected on most sound cards.
-
- Monitor Rate: This option allows you to specify the sampling rate
- used to monitor audio. Monitoring audio is required to generate
- the spectrum/wave/peak analyzer displays. Higher sample rates
- yield greater sound detail.
-
- Notice: Select this option to display any notes related to the
- sound driver you've selected.
-
- 5-3 Tuner Driver
- ----------------
- This option allows you to select a tuner or radio card driver.
-
- Port Address: This option allows you to specify which base I/O
- address your radio card is configured to operate on.
-
- Notice: Select this option to display any notes related to the
- tuner driver you've selected or to display ordering information
- if you are interested in ordering such product.
-
- 5-4 Mouse Driver
- ----------------
- This option allows you to select a mouse driver. If you are unsure
- of which driver to select, select <Autodetect> and a list of
- drivers detected will be displayed.
-
- Mouse Speed: This option allows you to select the speed in which
- the cursor responds to mouse movement. You may select either slow,
- medium, or fast.
-
- Mouse Cursor: This option allows you to select the cursor you wish
- to use. Please select one from the menu of available cursors.
-
- 5-5 Wiring Setup
- ----------------
- This option allows you to select a wiring setup. The wiring setup
- indicates how things are wired. Among other things, it indicates
- which devices are being used and the order in which to initially
- display them. You can create new wiring setups and edit existing
- ones by selecting Edit Wirings from the menu.
-
- 5-6 Sample Directory
- --------------------
- This option allows you to specify the default directory for samples
- (*.WAV files).
-
- 5-7 Disc Jockey
- ---------------
- Select this to modify options relating to SuperSonic's Disc Jockey
- device.
-
- Computer Dependent Queues: Queues created on one computer can be
- used on any other computer. However, if you set the "Computer
- Dependent Queues" option to "No", you will only be able to queue
- samples located in the default sample directory (specified in
- Setup). When these queues are played back on another computer,
- these same samples will be expected to reside in the default
- sample directory specified for that computer. This makes it much
- easier to create queues on one computer for use on another. When
- the "Computer Dependent Queues" option is set to "Yes", you are
- allowed to queue samples located on any available drives in any
- available directories. However, when these queues are played back
- on another computer, these same samples will be expected to reside
- in the same places as when originally queue'd. During queue
- playback, if a sample is not found, it will be skipped over.
-
- Resource Menu Goes Home: This option allows you to specify whether
- or not the resource menu should automatically return home (to it's
- main menu) after a resource item has been added/inserted into the
- queue. The use of this option will make it easier for those people
- who create very large queue's and have a preference here.
-
- ------------------------------------------------------------------
- | 6-0 GOING SUPERSONIC |
- ------------------------------------------------------------------
- To run the SuperSonic program, select Go SuperSonic from the menu.
-
- 6-1 Command Line Parameters
- ---------------------------
- The default wiring setup used is specified in the setup program.
- (See Edit Wirings for a description of wiring setup files.) The
- default device settings file initially loaded is AGLOBAL.SET.
- (Device settings files contain all device settings saved using the
- Mixer's Save/A-L button combination. See Using SuperSonic/Mixer
- for more information about device settings.) SuperSonic allows you
- to specify an alternate wiring setup and/or device settings file
- to be loaded by specifying such on the command line.
-
- Syntax: SS [filename.WIR] [filename.SET]
- [filename.WIR] denotes an alternate wiring setup to
- be used.
- [filename.SET] denotes an alternate device settings
- file to be used.
- Examples: SS FAVORITE.WIR
- SS FGLOBAL.SET
- SS FAVORITE.WIR FGLOBAL.SET
-
-
- ------------------------------------------------------------------
- | 7-0 GOING SUPERSONIC |
- ------------------------------------------------------------------
- The program begins by displaying as many devices on-screen that
- will fit. Each device consists of displays, sliders, and buttons.
- Use the left mouse button to select from displays, move sliders,
- and press buttons. Use the right mouse button to display context
- sensitive help about a display, slider, or button. Press and HOLD
- DOWN the right mouse button on any button/slider/display and
- detailed information will display until you RELEASE the right
- mouse button. All displays, sliders, and most buttons are related
- to the device they appear on. Some buttons have special functions
- and occur on every device. They are:
-
- Device Up: Press this button when lit to move display up one
- device.
- Device Dn: Press this button when lit to move display down one
- device.
- Device Del: Press this button when lit to remove that device and
- place it at the bottom of device list.
- Power: Press this button to toggle device power on/off.
- Exit: Press this button to exit the program.
-
- 7-1 Mixer
- ---------
- This device allows you to control volume levels and sound
- characteristics such as bass, treble etc. It also allows you to
- get/save/delete device settings. Device settings include slider
- positions and button settings for all devices (eg. spectrum
- analyzer trails slider, compact disc shuffle button, etc.). Not
- all sliders and buttons are include in device settings (eg. mixer
- volume level sliders).
-
- Mute: Activate this button to mute audio output.
- Cd/Ext/Mic: Buttons that toggle compact disc/external/microphone
- volume input respectively.
- Aux1-Aux3: Auxiliary buttons that toggle audio functions distinct
- to your sound board.
- Main: Used to select main volume output.
- CD: Used to select compact disc volume input.
- Ext: Used to select external volume input.
- Mic: Used to select microphone volume input.
- Dig: Used to select digital (sampled data) volume output.
- Rec: Used to select recording level of input sources.
- Bass: Used to select bass level.
- Treble: Used to select treble level.
- Balance: Used to select left/right audio channel output
- balance.
- Load: Activate this button before selecting desired settings
- to load.
- Save: Activate this button before selecting desired settings
- to save to.
- Del: Activate this button before selecting desired settings
- to delete.
- A-L: Select the desired letter you wish to Load/Save/Del
- settings from/to.
- Rec Level: Displays realtime left/right recording levels. The
- colors green, yellow, and red reflect 0-59%, 60-84%,
- and 85-100% respectively.
-
- 7-2 Compact Disc Player
- -----------------------
- This device allows you to control your CD-ROM drive for playing
- musical compact discs.
-
- Disc Title: This window displays the title of the compact disc in
- the CD-ROM drive. [Unknown] indicates that the disc
- hasn't been catalogged and so can't be identified yet.
- See Edit CD Titles.
- Disc Tracks: This window displays the track names of the compact
- disc in the CD-ROM drive. You may point and click
- inside this window to select a track.
- Drive Select:Use these two buttons (located next to Disc Title), to
- select the current cd-rom drive (if more than one is
- installed).
- Preview: Activate this button to preview 5 seconds of each
- track. Deactivate this button to discontinue preview
- mode. See Edit Devices for information on changing
- seconds per track to preview.
- Repeat: Activate this button for repeat play. After the
- current track has finished playing, it will be
- repeated.
- Shuffle: Activate this button for shuffle play. When a track
- has finished playing, the next track, picked from
- random, will begin playing.
- Continuous: Activate this button for continuous play. When a track
- has finished playing, the next track will begin
- playing. If there are no more tracks to play, the
- first track will begin playing.
- Eject: Press this button to eject compact disc or to close
- disc tray.
- Stop: Press this button to stop compact disc playing.
- Play: Press this button to activate compact disc play at
- the selected track and at the specified elapsed
- track time.
- Pause: Activate this button to pause compact disc playing.
- To resume play, press pause again.
- Goto Start: Press this button during play to reset playing from
- the start of the current track.
- Goto End: Press this button during play to reset playing from
- the end of the current track.
- Volume: This display/slider reflects the cd-rom drive's
- output volume level.
- Total CD: This display reflects the total compact disc play
- time in the format minutes, seconds, 100ths.
- Total Track: This display reflects the total track play time, of
- the selected track, in the format minutes, seconds,
- 100ths.
- Elapsed CD: This display / slider reflects the total elapsed time
- from the start of the CD in the format minutes,
- seconds, 100ths.
- Elaps Track: This display / slider reflects the total elapsed time
- from the start of the current track in the format
- minutes, seconds, 100ths.
- Drive +/-: Use these buttons to select current cd-rom drive when
- you have more than one.
- Volume: Used to select audio output level from cd-rom drive.
- (NOTE: Some cd-rom drives don't have volume control.)
-
- 7-3 Tuner
- ---------
- This device allows you to control your radio card and do things
- such as select / tune radio stations. Additionally, you can seek
- and preview stations, assign stations to any of 10 memories, and
- assign memories to any of 12 letter keys. This is useful to
- separate music formats. (After executing SuperSonic, station
- memories are loaded automatically from the "A" button, so save
- your favorites here!) Furthermore, you can have SuperSonic
- record your favorite radio program (if you have one) while you're
- away. Note: We recommend that you plug your radio card's audio
- output into your sound card's external (Ext) input jack.
-
- Freq / Time: This window displays the current radio frequency tuned
- to and the current time. Additionally, a music note
- symbol will appear next to the frequency if the
- station is tuned in. Use the slider below this window
- to change the frequency.
- Volume Up: Press this button to increase tuner volume.
- Volume Dn: Press this button to decrease tuner volume.
- Mute: Press this button to mute tuner volume.
- Preview: Activate this button to preview 1 second of each
- station memory. Deactivate this button to discontinue
- preview mode. See Edit Devices for information on
- changing seconds per station to preview.
- Seek: Activate this button to seek for a radio station from
- the current radio frequency. Deactivate to abort seek.
- Mem Save: Activate this button and then press the station memory
- (1-10) which you would like to save the current radio
- frequency to.
- Mem Del: Activate this button and then press one of the station
- memories (1-10) to delete.
- 1-10: Select the desired station memory number that you wish
- to activate.
- Mems Load: Activate this button before selecting desired memories
- to load.
- Mems Save: Activate this button before selecting desired memories
- to save to.
- Mems Del: Activate this button before selecting desired memories
- to delete.
- A-L: Select the desired letter you wish to Get/Save/Del
- the current memories from/to.
- Rec Start: Use this display/slider to select the time you wish
- recording to start. Note: Be sure to select the
- desired sample rate and other related settings on the
- sample player. To deactivate this function, make start
- time same as stop time.
- Rec Stop: Use this display/slider to select the time you wish
- recording to stop.
-
- 7-4 Sample Player
- -----------------
- This device allows you to play and record WAV sample files. It
- includes the same luxuries and button logic of the CD player with
- other relative necessities. Supports sample files up to 4 gigabytes
- in size, any sample rate.
-
- File Select: This window displays the currently selected sample
- file, and if none is selected, it displays the current
- file directory. You may point and click inside this
- window to type in a sample file name. This is useful
- when you want to record into a new sample file.
- File Names: This window displays a list of samples found in the
- current directory. You may point and click inside this
- window to select a sample or change the current drive
- and directory.
- Del: After selecting a sample, press this button to delete
- it. You will be prompted to confirm. Press Y to
- continue or N to abort.
- Copy: After selecting a sample, press this button to copy
- it. You will be prompted for a new name. Type in the
- new name and press Enter or press Esc to abort.
- Mono: Activate this button to indicate recording should be
- done in mono.
- Stereo: Activate this button to indicate recording should be
- done in stereo.
- 8 Bit: Activate this button to indicate recording should be
- 8-bit.
- 16 Bit: Activate this button to indicate recording should be
- 16-bit.
- Preview: Activate this button to preview 1 second of each
- sample. Deactivate this button to discontinue preview
- mode. See Edit Devices for information on changing
- seconds per sample to preview.
- Repeat: Activate this button for repeat play. After the
- selected area of the current sample has finished
- playing, it will be repeated.
- Shuffle: Activate this button for shuffle play. When a sample
- has finished playing, the next sample, picked from
- random, will begin playing.
- Continuous: Activate this button for continuous play. When a
- sample has finished playing, the next sample will
- begin playing. If there are no more samples to play,
- the first sample will begin playing.
- Stop: Press this button to stop sample playing.
- Play: Press this button to play the selected area of the
- selected sample. If no area is selected, the entire
- sample will be played starting at the specified
- elapsed time.
- Record: Press this button to record into the selected area of
- the selected sample. If no area is selected, the
- entire sample will be recorded into starting at the
- specified elapsed time.
- Pause: Activate this button to pause sample play or record.
- To resume play or record, press pause again.
- Goto Start: Press this button during play to reset playing from
- the start of the current sample.
- Goto End: Press this button during play to reset playing from
- the end of the current sample.
- File Rate: This display reflects the sample file's sample rate.
- Play/Rec: This display/slider reflects the sample rate desired
- Rate: to play or record the selected sample at.
- Total Time: This display reflects the total sample play time, of
- the selected sample, in the format minutes, seconds,
- 100ths.
- Elaps Time: This display / slider reflects the total elapsed time
- from the start of the current sample in the format
- minutes, seconds, 100ths.
- Play: Activate this button to play one of the samples
- assigned to the A-L buttons.
- Save: Activate this button to assign the current sample to
- one of the A-L buttons.
- Del: Activate this button to delete any sample assigned to
- one of the A-L buttons. (The sample is not deleted;
- just it's assignment to the button.)
- A-L: Select the desired letter you wish to Play/Save/Del
- a sample from/to.
-
- 7-5 Sample Editor
- -----------------
- This device allows you to edit WAV sample files. Two separate
- waveform displays are provided (one for left channel and one for
- right). All sample effects and tools can be applied to either or
- both channels.
-
- Effect Title:This window displays the effect's name that you're
- currently working with.
- Effect List: This window displays a list of effects that can be
- applied to the current sample. You may point and
- click inside this window to select an effect you wish
- to apply.
- Waveform L: This window displays a waveform representing the left
- audio channel of the selected sample. You may point,
- click, and drag inside this window to change the
- selected time and the sample player's elapsed time
- displays.
- Waveform R: This window displays a waveform representing the right
- audio channel of the selected sample. You may point,
- click, and drag inside this window to change the
- selected time and the sample player's elapsed time
- displays.
- L Channel: Activate this button to select and include the left
- channel for sample play and sample edit operations.
- R Channel: Activate this button to select and include the right
- channel for sample play and sample edit operations.
- Select Time: This display / slider reflects the amount of time
- selected within the sample, starting from the sample
- player's elapsed time, in the format minutes, seconds,
- 100ths.
- Undo: Press this button when lit to undo the last edit or
- sample effect operation.
- All: Press this button to quickly select the entire sample.
- Del: Press this button to delete area selected and place it
- in clipboard.
- Ins: Press this button when lit to delete area selected and
- insert data in clipboard at the point of elapsed time.
- Copy: Press this button to copy area selected and place it
- in clipboard.
- Mix: Press this button when lit to mix audio in area
- selected with that in the clipboard.
- Crop: Press this button to delete all audio data not
- selected and place it in clipboard.
- Dots: Activate this button to select dot representation of
- waveform.
- Lines: Activate this button to select line representation of
- waveform.
- Bars: Activate this button to select bar representation of
- waveform.
-
- All sample effects (that apply to a selected area) and editing
- buttons will effect the selected area. If no area is selected,
- they will effect the entire sample starting from the elapsed time
- onwards. Using the standard editing buttons, you can create a
- variety of effects. For example, to perform a phase shift on a
- stereo sample, delete 1/100th of the beginning of either the left
- or right audio channel. Now the sample is in surround sound!
- However, some operations must be performed by dedicated sample
- effects. SuperSonic includes the following:
-
- Change Format: This effect allows you to change the sample format
- to 8-bit, 16-bit, mono, or stereo. (Applied to entire sample)
-
- Change Sample Rate: This effect allows you to change the sample
- rate. You can maintain the original speed/pitch of the sample or
- choose to ignore it. (Applied to entire sample)
-
- Change Offset: This effect allows you to change the verticle
- offset of the sample data. Select increase / decrease to move the
- offset higher / lower respectively. (Applied to selected area)
-
- Reverse: This effect allows you to reverse the sample data.
- (Applied to selected area)
-
- Invert: This effect allows you to invert the sample data. The
- waveform is flipped over on it's horizontal axis. (Applied to
- selected area)
-
- Add Echos: This effect allows you to add up to 65535 trailing
- echos to the waveform. You must specify the number of echos, the
- delay time between echos, and whether echos become softer, louder,
- or remain the same volume. Depending upon the location and size of
- the waveform selected, the waveform may be extended to give room
- for trailing echos. (Applied to selected area) (Apply the reverse
- effect before and after adding echos and you'll get preceding
- echos instead of trailing.)
-
- Add Loops: This effect allows you to add up to 65535 loops to the
- waveform. The selected waveform area will be looped the specified
- number of times. You can specify that loops become shorter, longer,
- or remain the same length. (Applied to selected area)
-
- Swap Left/Right: This effect allows you to swap the selected area
- of the left audio channel with the selected area of the right audio
- channel. (Stereo samples only) (Applied to selected area)
-
- Volume Change: This effect allows you to specify a new volume level
- as a percentage of the original. (Applied to selected area)
-
- Volume Fade: This effect allows you to fade the volume from/to a
- percentage of the original. (Applied to selected area)
-
- Volume Pan: This effect allows you to pan the volume in a stereo
- sample from/to the left/right audio channel. You must specify the
- percentage of volume to be panned. For example, 100% is a full pan
- from left to right or right to left. (Stereo samples only)
- (Applied to selected area)
-
- Volume Cycle: This effect allows you to cycle the volume level in
- eight different ways among the area selected: Fade Out, Fade In,
- Fade Out/In, Out/In, Pan Left, Pan Right, Pan Left/Right, and
- Left/Right. (Pan modes only available for stereo samples.) The
- easiest way to familiarize yourself with each of these cycle modes
- is to simply try them! In addition, you must specify the percentage
- of volume to be cycled and the length of each cycle. (Applied to
- selected area)
-
- Speed/Pitch Change: This effect allows you to change the sample's
- speed and pitch at the same time. To do this, SuperSonic will
- either remove or duplicate samples (audio bytes) within the sample.
- Removing samples will increase the speed and pitch while
- duplicating samples will decrease the speed and pitch. You must
- specify the percentage of samples to keep. (Applied to selected
- area)
-
- Speed/Pitch Fade: This effect allows you to slide the sample's
- speed/pitch up or down. You must specify a percentage of samples
- to fade from/to. (See Speed/Pitch Change for a better
- understanding of "a percentage of samples") (Applied to selected
- area)
-
- Silence Insert: This effect allows you to insert the specified
- amount of silence into the waveform starting at the Elapsed Time
- point.
-
- Silence Replace: This effect allows you to replace the selected
- area with silence.
-
- 7-6 Spectrum Analyzer
- ---------------------
- This device displays a spectrum of sixteen bands for both left and
- right audio channels in real-time. A variety of effects are
- available.
-
- Peak: Activate this button to have the alternate color
- applied to the peak brick of each band.
- Split: Activate this button to have the alternate color
- applied to bricks in the upper half of the display.
- Fade: Activate this button to have all colors between the
- specified base and alternate color faded horizontally
- among the bricks.
- Cycle: Activate this button to have each color between the
- specified base and alternate color cycled through the
- entire display.
- Slow: Activate this button to have display updated less
- frequently.
- Pause: Activate this button to pause display.
- Base Color: Used to select base color used for spectrum display
- and effects.
- Alt Color: Used to select alternate color used for spectrum
- display and effects.
- Stack Grav: Used to select gravity value applied to the stacks
- of bricks. Increase gravity to see stacks of bricks
- fall more quickly.
- Peak Grav: Used to select gravity value applied to peak bricks.
- Increase gravity to see peak bricks fall more quickly.
- Brick Gutter:Used to select distance between bricks.
- Band Gutter: Used to select distance between bands.
-
- 7-7 Wave Analyzer
- -----------------
- This device displays waveforms of audio data for both left and
- right audio channels in real-time. A variety of effects are
- available.
-
- Peak: Activate this button to have the alternate color
- applied to entire display when one or more waveforms
- reaches the top or bottom of display.
- Split: Activate this button to have the alternate color
- applied to the upper half of display.
- Fade: Activate this button to have all colors between the
- specified base and alternate color faded horizontally
- among the display.
- Cycle: Activate this button to have each color between the
- specified base and alternate color cycled through the
- entire display.
- Slow: Activate this button to have display updated less
- frequently.
- Pause: Activate this button to pause display.
- Base Color: Used to select base color used for waveform display
- and effects.
- Alt Color: Used to select alternate color used for waveform
- display and effects.
- Trails: Used to select the number of waveforms permitted on
- display at one time.
-
- 7-8 Peak Analyzer
- -----------------
- This device displays spectrum analyzer output as a line graph.
- Before each update, the graphs are scrolled up or down to make
- room for the next. Multiple graphs can be viewed concurrently and
- allow you to analyze spectrum output over time. A variety of
- effects are available.
-
- Fade: Activate this button to have all colors between the
- specified base and alternate color faded vertically
- inside each graph.
- Cycle: Activate this button to have each color between the
- specified base and alternate color cycled through
- the entire display.
- Slow: Activate this button to have display updated less
- frequently.
- Pause: Activate this button to pause display.
- Display Up: Activate this button to have display travel up.
- Display Dn: Activate this button to have display travel down.
- Base Color: Used to select base color used for peak display and
- effects.
- Alt Color: Used to select alternate color used for peak display
- and effects.
- Gravity: Used to select gravity value applied to the peaks of
- each graph. Increase gravity to see peaks fall more
- quickly.
- Peak Max: Used to select maximum verticle distance allowable to
- graph each peak.
- Graph Gutter:Used to select verticle distance between graphs.
-
- 7-9 Disc Jockey
- ---------------
- This device allows you to queue up an unlimited number of audio
- items for playback. Items can include cd tracks, samples and
- external audio sources such as tape players, cd changers, voice,
- live band, satellite feeds, etc. A variety of switches can be
- placed between items (eg. fade out old while fade in new). Powerful
- queue controls allow queue's to be created, saved, loaded, and
- inserted into an existing queue. Manual switches between queue
- items is supported (see DJ Manual Switcher device) plus queue
- logging and recording of manual switch times for a perfect playback
- of a previous session.
-
- Resources: This window displays all resources available for
- constructing queue's. For detailed information about
- individual resources, see "Disc Jockey Resources"
- further on.
- Queue Title: This window displays the total amount of time for all
- queue items currently in the queue in the format
- hours, minutes, seconds, 100ths. Queue times that
- terminate indefinitely and/or at a specific clock time
- are not included in this total.
- Queue Active:This window displays the active queue item.
- Queue List: This window displays the current contents of the queue.
- Add: Press this button, when lit, to add the selected
- resource into the queue. (You may also double click
- resources to achieve the same.)
- Ins: Press this button, when lit, to insert the selected
- resource into the queue before the selected queue
- item.
- Del: Press this button, when lit, to delete the selected
- queue item.
- Clr: Press this button, when lit, to clear the queue of all
- items.
- Pause: Activate this button to pause the queue.
- Next: Press this button to prematurely stop the active queue
- item and initiate the next. (Use manual switches for
- more control.)
- Clock: This display reflects the current clock time in
- military format hours, minutes, seconds, 100ths.
- Remaining: This display reflects the time remaining for the
- active queue item. Note: The next item's prestart time
- is used in this calculation.
- Length: This display reflects the time length of the currently
- selected queue item. "Unknown" is displayed for queue
- items that terminate indefinitely and/or at a specific
- clock time.
- Prestart: This display / slider reflects the currently selected
- queue item's prestart time in the format hours,
- minutes, seconds, 100ths. Specifying a prestart time
- for a queue item will result in that queue item going
- active before the previous item would have naturally
- ended. Unless prestart is used on a switch, the old
- (previous) item will terminate as soon as the new item
- (the one with the prestart) goes active. Prestart
- should normally be specified for switches, to provide
- old item play time while the new item starts or fades
- in.
-
- *** Disc Jockey Resources: CD Drive
- Select a cd track from one of the available cd drives for adding/
- inserting into the queue. Click on any of the available cd drives
- for track selection. Click on desired track and press the "Add" or
- "Ins" button.
-
- *** Disc Jockey Resources: Unloaded CD
- Select a cd track from a cd which isn't currently loaded but is
- catalogged (See Edit Cd Titles). A list of all catalogged cd's will
- be displayed from which you can select one or search for one. To
- search, select "<Search>", and type any number of characters or
- words that are contained in the desired title. Press Enter to begin
- search and Escape after you've found the desired title. Click on
- any desired title for track selection, then click on any desired
- track and press the "Add" or "Ins" button. Once the unloaded cd
- track is in the queue, it is your responsibility to make sure the
- cd is loaded on time. If the track becomes active and its cd is not
- loaded, it will be skipped over and the next queue item will become
- active.
-
- *** Disc Jockey Resources: Sample
- A list of all samples (WAV files) in the current directory will be
- displayed from which you can select one or search for one. To
- search, select "<Search>", and type any number of characters that
- are contained in the desired sample's filename. Press Enter to
- begin search and Escape after you've found the desired sample.
- Click on any desired sample and press the "Add" or "Ins" button to
- add / insert it into the queue. If you are constructing a queue to
- be used on another computer which has a desired sample, you may use
- the <Other> option. When the queue is used on the other computer,
- the "Other" sample will be expected to reside in the same drive/
- directory that it was added into the queue from. If the "Computer
- Dependent Queues" option (see Setting up SuperSonic) is set to
- "No", the "Other" sample will be expected to reside in the default
- sample directory specified in the target computers setup. If a
- "sample" queue item becomes active but cannot be found, it will be
- skipped over and the next queue item will become active.
-
- *** Disc Jockey Resources: [External]
- These types of resources include "Ext Jack", "Mic Jack" and any
- that you may have added (See Edit DJ Resources). Since SuperSonic
- wouldn't normally know when to terminate these types of queue
- items, you must specify how and when they terminate. You may
- select "Indefinite" if you wish the item to terminate only after
- you press the "Next" button or when you activate a manual switch
- using the DJ Manual Switcher. You may select "Specific Length" if
- you wish the item to terminate after it has been active for a
- specified time period. You may select "Wait Until Time" if you
- wish the item to terminate at a specified clock time. After
- selecting either the "Specific Length" or "Wait Until Time"
- options, you will be prompted for a length or time value. Press
- Enter to use the length / time value last used or type in a new
- one and press Enter. (It isn't necessary to backspace over the
- entire string since the first number typed will reset the string.)
- Press Escape to cancel.
-
- *** Disc Jockey Resources: Switch
- A list of switches will be displayed from which you can select one
- to add / insert into the queue. Switches should be placed in the
- queue exactly between the two items you desire to switch!!! Placing
- switches between non-audio items such as another switch or a
- comment will cause the switch to be ignored and skipped over. All
- switches (except the "Start new but play out old") require a switch
- length value (minutes:seconds:100ths) to be entered. Each switch
- will have a different default switch length that you may change
- using the DJ Manual Switcher. When prompted for switch length, you
- may use the default length displayed by pressing Enter or you may
- type in a new switch length and press Enter. (It isn't necessary to
- backspace over the entire string since the first number typed will
- reset the string.) Press Escape to cancel. After adding / inserting
- a switch into the queue, you may want to specify a prestart time
- (using the prestart slider). For example, if you added the "Fade
- new then fade old" switch with a switch length of 10 seconds,
- you'll need to reserve at least 10 seconds of old item play time
- (prestart = 10 seconds). This is needed because this particular
- switch will spend the first 5 seconds fading the new in and then
- the next 5 seconds fading the old out. For more information about
- how switches work and the details of each switch, see the Disc
- Jockey Manual Switcher device.
-
- *** Disc Jockey Resources: Special
- The queue management and logging functions can be found here and
- include Queue Load / Save, Log Open With / Without Manuals, and
- Comment.
-
- Queue Load: Select this option to add or insert the contents of a
- previously saved queue into the current queue. A list of all queue
- files will be displayed from which you can select one or search
- for one. To search, select "<Search>", and type any number of
- characters that are contained in the desired queue filename. Press
- Enter to begin search and Escape after you've found the desired
- queue. Click on any desired queue and press the "Add" or "Ins"
- button. The contents of the queue file will then either be added
- on to the current queue or inserted before the currently selected
- queue item.
-
- Queue Save: Select this option to save the contents of the current
- queue to a queue file. When prompted for a filename, type a
- filename (without extension) that you would like to save the
- current queue contents to. If the file already exists, you will be
- prompted to confirm overwriting.
-
- Log Open With Manuals: Select this option to open a log in which
- each queue item, after terminating, will be placed. All manual
- switches used will be included and any changes in queue item's
- prestart times will be saved. A change to a queue item's prestart
- time is defined here as being an instance when you made use of a
- manual switch or pressed the Next button which resulted in a queue
- item ending prematurely (for the convenience of the switch or the
- user who pressed the Next button). Opening a log with manuals is a
- powerful tool since it allows you to later replay sessions back.
- For example: You may want to queue up tracks, samples, and
- external audio sources, but no switches. Then as the queue plays,
- you activate switches (using the DJ Manual Switcher) at desirable
- points. If you opened a log with manuals before you started, you
- can replay your session back which will include all the manual
- switches and the exact locations you used them... thus resulting
- in a perfect playback!
-
- Log Open Without Manuals: Select this option to open a log in which
- each queue item, after terminating, will be placed. Any manual
- switches that you use will not be included in the log and prestart
- times logged will not be affected by any manual switches or Next
- button presses.
-
- Log Close: Select this option to close a previously opened log and
- save it's contents to a queue file. When prompted for a filename,
- type a filename (without extension) that you would like to save the
- log contents to. If the file already exists, you will be prompted
- to confirm overwriting.
-
- Comment: Select this option to add / insert a comment into the
- queue. Comments are very handy for documentation purposes and
- reminders. Comments should not be placed next to a switch item
- since they will break the relationship between the switch and the
- two items to be switched. Doing so will cause the switch to be
- ignored. Otherwise, comments can be placed virtually anywhere and
- will be skipped over when activated. When prompted, type in your
- comment and press Enter. Then press the "Add" or "Ins" button to
- add / insert the comment into the queue.
-
- 7-10 Disc Jockey Manual Switcher
- --------------------------------
- This device is used in conjunction with the Disc Jockey and allows
- switches to be manually activated and controlled. For example: if
- a cd queue item is currently active and another cd item is next in
- the queue, a switch can be manually initiated for a smooth
- changeover to the new cd. A variety of switches are available and
- can be used on changeovers from / to any type of audio source (eg.
- cd to sample, sample to external audio source, etc.). However,
- switches cannot be used between the same resource (eg. a track on
- cd-rom drive d: and a different track on the same cd-rom drive).
- Doing so will cause the old track to simply stop and the new track
- to simply start (no special effects). Furthermore, manual switches
- can only do their stuff when the active queue item is an audio item
- and the next queue item is an audio item. Using them in situations
- otherwise, will yield the same result as pressing the Next button
- on the Disc Jockey device.
-
- Switches: This window displays the available switches.
- Length: This display / slider reflects the currently selected
- switch's length. You may specify a different default
- length for any of the switches. When manually
- activating a switch, this length is used. When
- prompted as a default to use.
- Manual: This slider reflects the progress of an active switch.
- When a queue'd switch goes active in the Disc Jockey
- device, this slider will be updated with its progress
- and will respond to manual control. This slider button
- is also used to initiate a manual switch. To do so,
- select the desired switch and switch length and then
- press and release the switch slider button. You may
- also press and hold down the switch slider button and
- manually slide it to control the switch progress.
- Load: Activate this button before selecting desired switch
- lengths (A-L) to load.
- Save: Activate this button before selecting desired switch
- lengths (A-L) to save to.
- Del: Activate this button before selecting desired switch
- lengths (A-L) to delete.
- A - L: Select the desired letter you wish to Load/Save/Del
- switch lengths from/to. ("A" is the one automatically
- loaded during start up.)
-
- All switches (except "Start new but play out old") require a switch
- length to operate. To illustrate how the switch length fits in,
- consider the example of using the "Fade new then fade old" switch
- with a switch length of 10 seconds. In this example, the new audio
- item would first fade in over a period of 5 seconds and then the
- old audio item would fade out for a period of 5 seconds (10 seconds
- total to complete switch). Futhermore, in this same example you'll
- also want to activate this switch when there is at least 10 seconds
- or more remaining play time for the active queue item. This is
- necessary since this switch will spend the first 5 seconds fading
- the new queue item in and then the next 5 seconds fading the old
- queue item out.
-
- Start new but play out old: This switch is the only one that does
- not use a switch length. It will start the new audio item but allow
- the old to play out and terminate naturally. This switch is not
- recommended for switching from an external resource. Doing so will
- result in the external resource remaining active indefinitely.
-
- Start new then stop old: This switch will start the new audio item,
- delay the specified amount of switch length time, and then
- terminate the old audio item. When this type of switch is queue'd,
- the prestart time should be set to, or exceed the switch length
- time. When this type of switch is manually initiated, the remaining
- time for the active queue item should equal or exceed the switch
- length time.
-
- Start new then fade old: This switch will start the new audio item
- and then fade the old audio item out over the period of switch
- length time. When this type of switch is queue'd, the prestart time
- should be set to, or exceed the switch length time. When this type
- of switch is manually initiated, the remaining time for the active
- queue item should equal or exceed the switch length time.
-
- Fade new but play out old: This switch will fade the new audio item
- in over the period of switch length time but will allow the old to
- play out and terminate naturally. This switch is not recommended
- for switching from an external resource. Doing so will result in
- the external resource remaining active indefinitely. No other
- considerations need to be made when using this switch.
-
- Fade new then fade old: This switch will fade the new audio item in
- over a period of 1/2 the switch length time and then fade the old
- audio item out over a period of 1/2 the switch length time. When
- this type of switch is queue'd, the prestart time should be set to,
- or exceed the switch length time. When this type of switch is
- manually initiated, the remaining time for the active queue item
- should equal or exceed the switch length time.
-
- Fade new while fade old: This switch will fade the new audio item
- in while fading the old audio item out, over the period of switch
- length time. When this type of switch is queue'd, the prestart time
- should be set to, or exceed the switch length time. When this type
- of switch is manually initiated, the remaining time for the active
- queue item should equal or exceed the switch length time.
-
- Fade new after fade old: This switch will fade the old audio item
- out over a period of 1/2 the switch length time and then fade the
- new audio item in over a period of 1/2 the switch length time. When
- this type of switch is queue'd, the prestart time should be set to,
- or exceed 1/2 the switch length time. When this type of switch is
- manually initiated, the remaining time for the active queue item
- should equal or exceed 1/2 the switch length time.
-
- 7-11 Studio Clock
- -----------------
- This device provides extra large displays for across the room
- viewing of date, time, chronograph, and DJ active item remaining.
- Date and time can be changed for precise synchronization with
- audio satellite feeds if necessary.
-
- DJ Remaining:This display reflects the time remaining for the
- active DJ queue item. Note: The next item's prestart
- time is used in this calculation.
- Chronograph: This display reflects the current chronograph elapsed
- time.
- Chrono Run: Activate this button to activate chronograph.
- Chrono Zero: Press this button to reset chronograph to zeros.
- Date: This display reflects the current system date.
- Date Set: Activate this button to enable date slider to be used
- to change date. Deactivate this button to set new
- date.
- Date Slider: Click the arrow buttons to change day, click the area
- between the arrow buttons and the slider button to
- change month, and slide the slider button to change
- year. When finished, remember to deactivate the date
- Set button.
- Time: This display/slider reflects the current system time.
- Time Set: Activate this button to enable time slider to be used
- to change time. Deactivate this button to set new
- time.
-
-
- ------------------------------------------------------------------
- | 8-0 EDIT WIRINGS |
- ------------------------------------------------------------------
- This program allows you to add, edit, and delete wiring setups. A
- wiring setup tells SuperSonic which devices to load, the order to
- initially display them, and the gutter size between them. To change
- the wiring file used, select Setup SuperSonic from the menu or
- specify it as a command line parameter. (See Going SuperSonic/
- Command Line Parameters for more information.) To run the wiring
- editor, select Edit Wirings from the menu. When adding or editing
- wiring setups, you may change the following options: Description,
- Gutter, and Device List.
-
- 8-1 Description
- ---------------
- This option allows you to change or give the wiring setup a
- descriptive name of up to 30 characters. This name is only used
- for your reference.
-
- 8-2 Gutter
- ----------
- This option allows you to specify the gutter between the displayed
- devices. The number may range from 0 to 255 and indicates the
- number of blank pixel lines to be left between devices.
-
- 8-3 Device List
- ---------------
- This option allows you to specify which devices you wish to use
- and the order in which they should be initially displayed. All
- devices selected for this wiring are listed in the order to be
- displayed. You may add, delete, and move devices within the list.
-
-
- ------------------------------------------------------------------
- | 9-0 EDIT DEVICES |
- ------------------------------------------------------------------
- This program allows you to add, edit, and delete device setups. A
- device setup tells SuperSonic what type of device it is, the image
- file to use, display/font/button colors, and other things related
- to that particular device. A wiring setup contains the names of
- device setups. (See Edit Wirings) You may edit and use existing
- device setups or you can create your own. To run the device editor,
- select Edit Devices from the menu. When adding or editing device
- setups, you may change the following options: Description, Type,
- Image File, Settings.
-
- 9-1 Description
- ---------------
- This option allows you to change or give the device setup a
- descriptive name of up to 30 characters. This name is only used
- for your reference.
-
- 9-2 Type
- --------
- This option allows you to select/change the type of device. (eg.
- Mixer, CD Player, etc.)
-
- 9-3 Image File
- --------------
- This option allows you to select/change the device image file.
- (These are PCX Paintbrush files which you can create and edit if
- you like. See Appendix B - Advanced Information)
-
- 9-4 Settings
- ------------
- This option allows you to change other settings which are specific
- to the selected device type:
-
- Show Color Table: This option displays a color table which may be
- used to determine which color values yield which colors.
-
- Color Button On: This option allows you to change the button on
- color. This is the color value used to indicate that a button is
- on.
-
- Color Button Off: This option allows you to change the button off
- color. This is the color value used to indicate that a button is
- off.
-
- Color Numbers: This option allows you to change the numbers color.
- This is the color value used to display the digital number
- displays.
-
- Color Display BG: This option allows you to change the display
- background color. This is the color value used for the background
- of all displays which contain NON-text information.
-
- Color Display FG: This option allows you to change the display
- foreground color. This is the color value used for the foreground
- of all displays which contain NON-text information.
-
- Color Display HI: This option allows you to change the display
- highlight color. This is the color value used for the highlight of
- all displays which contain NON-text information.
-
- Text BG: This option allows you to change the text background
- color. This is the color value used for the background of all
- displays which contain text information.
-
- Text FG: This option allows you to change the text foreground
- color. This is the color value used for the foreground of all
- displays which contain text information.
-
- Text HI: This option allows you to change the text highlight
- color. This is the color value used for the highlight of all
- displays which contain text information.
-
- Uppercase Text: This option allows you to specify whether or not
- text information displayed for this device should be in uppercase.
-
- Preview Seconds: This option allows you to specify the number of
- seconds duration of play time for each item when preview is
- activated.
-
- ------------------------------------------------------------------
- | 10-0 EDIT CURSORS |
- ------------------------------------------------------------------
- This program allows you to add, edit, and delete cursor setups. A
- cursor setup tells SuperSonic the cursor's image file and it's
- verticle/horizontal hotspots. To run the cursor editor, select Edit
- Cursors from the menu. When adding or editing cursor setups, you
- may change the following options: Description, Image File, Hotspot
- Verticle, and Hotspot Horizontal.
-
- 10-1 Description
- ----------------
- This option allows you to change or give the cursor setup a
- descriptive name of up to 30 characters. This name is only used
- for your reference.
-
- 10-2 Image File
- ---------------
- This option allows you to select/change the cursor image file.
- (These are PCX Paintbrush files which you can create and edit if
- you like. See Appendix B - Advanced Information)
-
- 10-3 Hotspot Verticle
- ---------------------
- This option allows you to specify the verticle pixel location of
- the cursor hotspot. A hotspot, defined here, is the pixel within
- the cursor image file which marks the location you pressed a
- button at.
-
- 10-4 Hotspot Horizontal
- -----------------------
- This option allows you to specify the horizontal pixel location of
- the cursor hotspot. A hotspot, defined here, is the pixel within
- the cursor image file which marks the location you pressed a
- button at.
-
-
- ------------------------------------------------------------------
- | 11-0 EDIT HOTKEYS |
- ------------------------------------------------------------------
- SuperSonic allows you to assign device major functions to keyboard
- hotkeys. In other words, you can use your keyboard to control
- SuperSonic's devices. This is useful when a device is off-screen
- since you can still control it using the keyboard. To run the
- hotkey editor, select Edit Hotkeys from the menu. A window is
- displayed containing a list of all device functions that support
- a hotkey. To change the hotkey for a function, select it and press
- Enter. You will then be prompted to press the key or key
- combination which you wish to assign to that function. Press
- Ctrl-Esc if you wish to assign no hotkey to that function.
-
-
- ------------------------------------------------------------------
- | 12-0 EDIT CD TITLES |
- ------------------------------------------------------------------
- This program allows you to maintain a catalog of your CD titles.
- When you insert a CD into your CD-ROM drive during SuperSonic
- operation, SuperSonic would like to display the CD title and track
- names. If you haven't entered this information, SuperSonic will
- display Unknown instead. This program allows you to enter this
- information and maintain a catalog of your CD's.
-
- To run the CD titles editor, select Edit CD Titles from the menu.
- Once inside the program, you may add, edit, delete, and alphabetize
- your CD titles. Selecting add or edit will present you with a menu
- of CD track names for that title. From this menu, you can add,
- edit, delete track names, and change the CD title name. When
- editing the CD title or track names, use the following keys to
- edit: Home, End, LeftArrow, RightArrow, Ins, Del, and Backspace.
- Press Enter to finish or Escape to abort without saving the changes
- made.
-
- ------------------------------------------------------------------
- | 13-0 EDIT DJ RESOURCES |
- ------------------------------------------------------------------
- DJ Resources are displayed in the Disc Jockey device Resources
- window and are used to construct queues. This program allows you
- to add, edit, delete, and re-order these disc jockey resources and
- additionally specify how volume should be controlled when switching
- is done to/from individual resources. Each resource has a resource
- type, resource name, and resource mixer.
-
- 13-1 Resource Type
- ------------------
- This specifies what type of resource it is: Cd-rom Drive, Unloaded
- Cd, Sample, Switch, Special, and Other. (Some types of resources
- cannot be added since there can only be one of each of these types:
- Unloaded Cd, Sample, Switch, and Special.) A resource type of
- Cd-rom Drive will allow you to select tracks from a particular
- cd-rom drive to add into the queue. A resource type of Unloaded Cd
- will allow you to select tracks from any catalogged cd's to add
- into the queue. A resource type of Sample will allow you to select
- samples to add into the queue. A resource type of Switch will allow
- you to select switches to add into the queue. A resource type of
- Special will provide access to queue management and logging
- functions. A resource type of Other will provide access to an
- external device.
-
- 13-2 Resource Name
- ------------------
- Each resource will be identified in the DJ resource window by the
- name entered here.
-
- 13-3 Resource Mixer
- -------------------
- This option allows you to select how volume should be controlled
- when switching is done to/from each resource. (This doesn't apply
- to the Unloaded Cd, Switch, and Special resource types.) For Cd-rom
- Drive resource types, select "CD-ROM Internal" unless the drive
- doesn't have an internal mixer. For Other resource types, select
- the sound card jack you've connected the external device to.
-
- 13-4 Notes
- ----------
- Cd-rom drive resources cannot be deleted. However, you can move
- them so that they appear in a different order. The cd-rom drive
- numbers are respective to their letter assignments. For example,
- if you have 3 cd-rom drives using drive letters D:, F:, and G:,
- they will use the mixers assigned to cd-rom #1, #2, and #3
- respectively. They will also be displayed in the DJ Resource window
- in the same order that cd-rom #1, #2, and #3 are listed here.
-
- When SuperSonic is executed, any mixers used for Other resource
- types will be turned off until they go active (after being placed
- into the Disc Jockey queue).
-
-
- ------------------------------------------------------------------
- | 14-0 APPENDIX A - QUESTIONS AND ANSWERS |
- ------------------------------------------------------------------
- Q. I'm only getting sound in one speaker OR the mixer doesn't seem
- to be mixing the audio correctly?
-
- A. Make sure everything is wired correctly. The OUT jack should be
- connected to your amplifier/speakers. The IN or EXT jack should be
- wired to an external audio source such as a tape player or compact
- disc player. The MIC jack should be wired to a microphone or a mono
- audio source. Your CD-ROM drive's audio should be wired to a jack
- on the sound card labeled CD Audio IN or something like that. All
- cables and jacks except for MIC must be stereo cables and have
- stereo plugs. The mixer channels CD, EXT, and MIC reflect the sound
- card jacks CD Audio IN, IN or EXT, and MIC respectively.
-
- Q. The analyzer displays only respond when I play samples?
-
- A. If your sound card is only compatible to one of our sound
- drivers, the mixer device may not work. If this is the case, you
- need to set mixer levels (using your sound card's mixer program)
- before executing SuperSonic. Be sure to set input volume levels
- for the Cd, External, and Microphone channels at their maximum
- setting so that SuperSonic can record/monitor these audio sources.
- Also, be sure to select one or more of these channels for
- recording mode. Refer to your sound card manual for more
- information. Windows 95 users: Run the volume control program
- located in the Multimedia menu. Select "Properties" from the
- "Options" menu. Select "Adjust Volume for Recording" and press
- "OK". Click on "Select" for the Cd, External, and Microphone
- channels and set their levels at maximum. If this doesn't solve
- the problem, try restarting your computer in DOS mode and then
- executing SuperSonic.
-
- Q. Windows 95 pops up over SuperSonic when I change cd's?
-
- A. You must disable Windows 95 Autoplay feature: Pull up the
- Device Manager (from the System applet in Control Panel), expand
- the branch that has your cd-rom drive on it, and bring up the
- Properties sheet for the drive. There's a check box on the
- Settings page marked "Auto Insert Notification". Clear the box
- and Autoplay will be disabled.
-
- Q. Sometimes the wave analyzer doesn't cleanup old trails. What
- should I do?
-
- A. SuperSonic sometimes may not have enough time to cleanup old
- waveform trails. This is likely to occur in any, or a combination,
- of the following conditions: your computer is slow, lots of wave
- trails are selected, the sample rate for monitoring audio is set
- very high, you're using the 1024x768x256 video driver, and/or the
- peak and/or spectrum devices are on-screen too. For a quick remedy
- decrease the number of wave trails and press the wave pause button
- twice to reset displays. For a lasting remedy (if that gets old),
- decrease monitoring sample rate or power off the wave and/or
- spectrum device.
-
- Q. I press the Left / Right Channel button on the Sample Editor
- but the channel remains selected. How do I unselect the Left /
- Right Channel?
-
- A. Only stereo samples have distinct left / right channels. To
- select or perform operations on one channel of a mono sample, you
- must first convert it to stereo.
-
- Q. I copied an area of one sample to the clipboard but when I
- inserted it into another sample, it sounded messed up. What
- happened?
-
- A. When working with data from multiple samples, you need to make
- sure that each sample is in the same format (8/16/Mono/Stereo) and
- sample rate. SuperSonic makes no assumptions in regards to what it
- thinks you want to do. Therefore, in this instance, you must
- convert one sample to the format / sample rate of the other before
- moving audio data to / from the clipboard.
-
-
- ------------------------------------------------------------------
- | 15-0 APPENDIX B - ADVANCED INFORMATION |
- ------------------------------------------------------------------
- 15-1 Editing Device Image Files
- -------------------------------
- Each device includes a Zsoft PaintBrush image file which can be
- edited with a paint program. All image files have the extension
- PCX. All elements such as buttons, sliders, and displays have a
- special pixel in the upper left and lower right corners. The color
- of these two pixels must not be changed since they define the
- element and mark it's location. All elements can be resized,
- repositioned, and repainted as long as these two special pixels
- remain in their respective position and retain their original
- color. The colors 176 to 255 (the last 80 colors in the pallette)
- are reserved for defining elements and must not be used anywhere
- else inside the image. The image must be saved in the standard 256
- color palette. If your paint program doesn't support this, use the
- FIXPCX.EXE program to correct the palette before using the image
- with SuperSonic. (FIXPCX.EXE is in the MISC subdirectory) All
- device images must be the same width as the video mode used (eg.
- 1024 pixels wide for 1024x768x256). However, device images can be
- any height.
-
- 15-2 Editing Cursor Image Files
- -------------------------------
- Each cursor setup includes a Zsoft PaintBrush image file which can
- be edited with a paint program. All image files have the extension
- PCX. You can create new cursor image files or edit existing ones.
- Cursor images can be any size but cannot have more than 65535
- pixels. They must be saved in the standard 256 color palette. If
- your paint program doesn't support this, use the FIXPCX.EXE
- program to correct the palette before using the image with
- SuperSonic. (FIXPCX.EXE is in the MISC subdirectory)
-
-